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HDamas
  • Home
  • Resume
  • Game Development
  • Publications
  • Contact

Game development

Professional work

Axiom Soccer (Earthbound Games – Scotland)

  • Free to play on steam for 3 months; 1000+ of steam installs; 68% on 200+ reviews
  • Multiplayer driving shooter
  • PC
  • Programming gameplay, UI, customisation, localisation, network
  • Visual Studio, C++, and Unreal Engine 4
  • 1 Year of work in a team of roughly 15
  • Working directly with art and design
  • Steam store.

Unnamed Title (Skymoons Edinburgh LTD – Scotland)

The following is Alpha Footage:

  • Multiplayer action shooter for mobile
  • Android and iPhone
  • Gameplay, tools, and UI programming
  • Mono develop, Unity, and C#
  • 1 Year of work in a team of roughly 20
  • Working directly with art and design

Legends of Honor (GoodGame Studios – Germany)

  • 1000+ of installs; was soft-launched in Poland, UK, and Canada for nearly a year
  • MMO war strategy game for mobile
  • Large scale production and distribution
  • Android and iPhone
  • Gameplay, tools, and UI programming
  • Mono develop, Unity, and C#
  • 1 Year and 9 months of work in a team of roughly 100
  • Worked directly with sizeable departments of UX, UI, design, QA, production, and server-dedicated developers

Beasty Karts (PlayMagic – Malta) in game picture

Beasty Karts (PlayMagic – Malta)

  • 1,000 – 5,000 installs on Android
  • Action fighting racing game for mobile
  • Multiplayer
  • Android and iPhone and Windows phone
  • Gameplay, AI design, and programming
  • Mono develop, Unity, and C#
  • 3 months of work in a team of 4 (2 developers)
  • Apple Store
  • Google Store

Beasty Skaters (PlayMagic – Malta)

  • 50 – 100 installs on Android
  • Action fighting racing game for mobile
  • Multiplayer
  • Android, iPhone, and Windows phone
  • Gameplay, AI design, and programming
  • Mono develop, Unity, and C#
  • 2 Months of work in a team of 6 (3 developers)

iCO2 (NII – Tokyo) in game footage

iCO2 (NII – Tokyo)

  • 10.000+ installs in Android
  • Car eco-driving simulator for mobile
  • Massive multiplayer
  • Android and iPhone with Facebook integration
  • Gameplay and network programming, technical documentation
  • Visual Studio, Unity, and C#
  • 5 months of work in a team of 10 (3 developers)
  • Project webpage
  • Google Store

INVITE (Portugal - IST)

  • Highly and easily customizable multiplayer point and click game
  • A (game) platform to customise game theory-based scenarios
  • PC and MAC
  • 1 year by myself, first six months with 3 other developers
  • Gameplay and GUI design and programming; QC and QA; technical documentation
  • Monodevelop, Unity3D, C#
  • 1.5 years
  • Project webpage

Personal projects

We Are Terror: The First Days

Essence (Ludum Dare Game Jam – with team)

Essence (Ludum Dare Game Jam – with team)

We Are Terror: The First Days in game picture

  • Interactive reading game
  • Just myself and a few weeks, mostly spent on writing everything
  • C# and Unity
  • Narrative system; UI system; asset management system
  • Used free music and commissioned art assets
  • Implemented achievement system in-game and synced with Steam account or google account, depending on platform
  • Steam Store Page
  • Google Play Page
  • Click to play the game

Essence (Ludum Dare Game Jam – with team)

Essence (Ludum Dare Game Jam – with team)

Essence (Ludum Dare Game Jam – with team)

Essence (Ludum Dare Game Jam – with team) in game picture

  • 100+ plays
  • top 200 overall (top 100 fun) – out of 2346
  • Casual platform game
  • 3 days of work in a team of 5 (4 developers)
  • Gameplay and GUI programming
  • Visual Studio and Flixel (Flash)


Relevant links:

  • Essence entry/status page (April 2013)
  • Ludum Dare homepage
  • My personal update to the game

Overpopulous (Ludum Dare Game Hame – with team)

Overpopulous (Ludum Dare Game Hame – with team)

Overpopulous (Ludum Dare Game Hame – with team)

Overpopulous (Ludum Dare Game Hame – with team) in game shot

  • 100+ plays
  • 18 overall, 10 in fun, out of 1402 
  • Space shoot 'em up game
  • Gameplay and GUI programming
  • FlashDevelop – box2D physics engine and flint.(Flash)= 
  • 3 days with a team of 7


Relevant links:

  • Overpopulous entry/status page (April 2012)
  • Top 25 entries (we're 18th)
  • Ludum Dare homepage 
  • Play game

The Esper (2014)

Overpopulous (Ludum Dare Game Hame – with team)

Overpopulous (Ludum Dare Game Hame – with team)

  • PC game (Windows.exe)
  • Unreal tournament-based survival FPS
  • Visual Studio, Unreal Script, UDK3 (kismet and matinee)
  • Gameplay, GUI design, and programming
  • Two weeks of work
  • Completed (can improve on spawning AI)
  • Project webpage

Vhilwin's tale (2014)

Shadow Conclave (2011 – with team)

Shadow Conclave (2011 – with team)

  • PC game (Windows.exe)
  • Tactical RPG
  • Visual Studio, Unreal Script, UDK3 (kismet and matinee)
  • Gameplay, GUI design, and programming
  • Two weeks of work
  • Just bare-bones basic gameplay, proof of concept
  • Project webpage

Shadow Conclave (2011 – with team)

Shadow Conclave (2011 – with team)

Shadow Conclave (2011 – with team)

  • MOBA pc game
  • 2 months of work with team of four (all programmers)
  • Gameplay, AI design, and programming; network programming
  • Visual Studio, Unreal Script, UDK3 (kismet and matinee)


Relevant links:

  • Status page for Shadow Conclave
  • Gameplay showcase for Shadow Conclave, The Hunter
  • Gameplay showcase for Shadow Conclave, The Circus Freak 

Bounty Aces (2010 – personal with team)

Bounty Aces (2010 – personal with team)

Bounty Aces (2010 – personal with team)

  • Squad-based space battle pc game
  • 2 months of work with a friend
  • Gameplay and AI design and programming
  • Visual Studio, Ogre3D (C++)


Relevant links:

  • Status page for Bounty Aces
  • Trailer for Bounty Aces
  • Making of Bounty Aces
  • Gameplay showcase for Bounty Aces, 1 of 2
  • Gameplay showcase for Bounty Aces, 2 of 2

Ice Cream Adventures (2009 – with team)

Bounty Aces (2010 – personal with team)

Bounty Aces (2010 – personal with team)

  • 3D platforming pc game
  • 2 months of work with team of 3
  • Gameplay, camera, and physics programming
  • Visual Studio, Open GL, and C++
  • Ice Cream Adventures Release: Simply unrar the folder and run the executable "IceCreamAdventures.exe" to play the game

Get in touch

 To learn more about my projects and for collaborations, please reach out. 

Contact info

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